Saturday, 11 April 2020

Tactics in chess

Tactics

1. A pin 


  • A pin is when a piece cannot move off from the line on which it is attacked.
  • Watch the video to understand better: The pin 

2. A Skewer



  • A skewer is a tactic which attacks the first piece but often forces the capturing of the second piece behind it!
  • Watch the video for better understanding of a skewer click here

3. A Fork


  • A Fork is a double, triple or more pieces attack done by one piece which normally ends up winning a piece/s. Remember all the pieces can create a fork enjoy learning this tactic


4. A Discovery attack

     A discovery attack is when a piece open up for an attack to take place.  

Sunday, 5 January 2020

Special moves in Chess

Special moves

1. Pawn promotion


       If a pawn successfully reaches the 8th rank or …..rank is promoted to a piece
       To any other 4 pieces that is: Rook, Queen, Knight or Bishop only.
       BUT not the King and should not remain a pawn once at the end.
       Most chess players want the promotion to be the queen, why?
       When a pawn reaches the rank furthest from its starting position.
      Replace the pawn with another piece and should be on same square for a new piece of the of the same colour.
       Pawn promotion normally occurs in the endgame why?
       You can have 9 queens on the chess boards that is if all pawns have been promoted


Practice pawn promotion click here!


2. En passant 

       En passant is a pawn move
       En passant French - in passing
        is a special pawn capture
       only occur immediately after a pawn makes a move of two squares from its starting square
        That pawn could have been captured by an enemy pawn had it advanced only one square.

Practice En passant click here!


3. Castling

       Involves the King and one of the rooks
       Kingside of queenside
       King and Rook involved should be on its original position
       Nothing in between them
       Procedure- move the King 2 squares towards the rook then the Rook jumps over to the other side of the King
       You cannot castle if the king or rook has already moved during the game.
        You cannot castle if the King is in check or would pass through check
       You cannot castle if the King will be in check at the end of the move
       You cannot castle if there is a piece in the way.


Practice Castling click here!


4. Stalemate

        The King is not IN CHECK but its his turn to move
       He has no moves with his king which do not put him into CHECK.
       no other pieces to move.
       The King cannot move anywhere, - this position is a DRAW.
       we say that it is STALEMATE

Practice stalemate click here!







Check & checkmate

What is check & Checkmate

1. Check

        you can win or lose a real game of chess.
       The King is an important piece
       A threat to it is also important
       When the king is threatened, we call it a Check!
       A King is not allowed to be captured
       If the King is in check you must attend to the threat before you do anything.
       It becomes an illegal move to leave the King in check
       When in check you have 3 options – Block, run away or capture
       You cannot stay in check
       + is a sign which represent check when you are writing down the moves (notating)

Click where it is blue to Practice checking !


You have 3 options to get out of check. Run away, capture the piece attacking the King or block the piece attacking the King


Click where it is blue to practice Getting out of check


2. Checkmate

       If you cannot do the 3 options when you are in check that means it will be Checkmate
       King cannot escape 
      It means the King have been trapped
       Means the game is over!
       If your King have been checkmated you have Lost the game.
       Aim of chess is to trap the enemy King


Click where it is blue to practice checkmating!





Opening principles

Best recommended way of opening in chess.

       Develop your pieces.
       Open through the centre pawn
       Don't make too many pawn moves.
       Don't bring your queen out too early.
       Don't move the same piece twice.
       Castle early. Though all based on opponent’s play
       Develop towards the centre. ...
       Clear the back rank and connect your rooks.

How chess pieces move

 How pieces move

1. Pawn

       start in front of the other pieces. # 2nd rank for White or 7th rank for Black
       It moves forward only
       8 pawns at the beginning for each team
       Only moves forward
       Cannot move backwards
       One square at a time
       However, they are allowed to move either 1 or 2 squares forward only on their first move
        It moves 1 step at a time
       can move 2 steps only at the beginning and thereafter 1 step at a time.
       Cannot be advanced if the square ahead is blocked by another piece
       Captures diagonally
     The power of the pawn is in promotion 
•    Once it gets to the last rank it becomes any other piece besides a King
       Only piece which captures differently from the way it moves
    It have a special move called en passant which will be covered under special moves


Click where it is blue for Pawn video click here How the pawn moves

Click where it is blue to practice how the pawn moves


2. Bishop

• It moves DIAGONALLY as far as it likes & in straight lines only
• North, East and North West, South East and South West.
•Backwards, forwards as many squares as they like
•Their track should be clear and cannot move beyond a piece
•If on white/light squares that BISHOP will move on white/light only diagonally.
• A BISHOP that starts on a WHITE SQUARE stays on a WHITE SQUARE all its life.
•And a BISHOP that starts on a BLACK SQUARE stays on a BLACK SQUARE all its life as well. “
•It captures the way it moves
         **  Cannot jump


Click where it is blue for How the bishop moves click here


     Click where it is blue to practice how the Bishop moves


3. Knight

        KNIGHTS are very different
       Its move is like the capital letter L (not a cursive one)
       Side step, step or 2 square in 1 direction and then 1 square sideways.  try the way you understand it. Tricky?
       Any direction sideways, forwards or backwards
       It captures the way it moves
       If we place the Knight on e4 how many squares can it go to?
       it always moves to a square of a different colour
       KNIGHTS is that they can JUMP over other pieces.


Click where it is blue for How the Knight moves


Click where it is blue to practice how the Knight moves

4. King

       moves just one square at a time in any direction.
       If you trap the enemy King you win the game. # Checkmate
       if your King gets trapped you lose the game.
       A KING CANNOT move to any ATTACKED square by an enemy piece.
       you CANNOT move the KING to an attacked square as this becomes an illegal move # Check
       If you play an ILLEGAL MOVE you have to take the move back and play another move instead.
       NEVER allow Kings to STAND NEXT TO EACH OTHER!
       If you make a mistake and move your KING to an attacked square your opponent CANNOT take your KING.
       you have to go back and play a different move instead.
       you CANNOT make any move that allows your KING to be captured.


How the King moves

Click where it is blue to practice how the King moves

5. Rook

       Other prefer to call it a castle but we in chess we call it a Rook
       It moves in a straight line along the board
       backwards, forwards or sideways as far as it likes.
       Long range piece
       Moves along files and ranks as well
       Rooks captures the way they move
       Cannot jump over other pieces
       If there's another piece of the same colour in its way it cannot move beyond that square.
       If there's an enemy piece in its way it can capture it but it cannot move any further.


Click where it is blue for how the Rook moves


Click where it is blue to practice how the Rook moves

6. Queen

       most powerful piece on the chessboard.
       Moves along ranks & files
       Moves as many squares as she likes in any direction
       Cannot jump over other pieces
       Captures the same way she moves
       Can do everything a ROOK can do.
       Can do everything a BISHOP can do.
       # Rook & Bishop combined
       It moves like a Bishop as well as a Rook
       What about if something is on the way?


Click where it is blue for How the Queen moves


Click where it is blue to practice how the Queen moves





Friday, 30 August 2019

Setting up the chessboard and the values of the pieces

1. Setting up of the chess board at the beginning

Remember white moves first!


Click here for setting up the chessboard!

2. Piece value

We also allocate values for the pieces in chess click here to learn more!

Wednesday, 13 July 2016

Opening Principles According to Dr. Tarrasch: Must Read

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Written by Yury Markushin   
Wednesday, 01 October 2014 00:00
There are three the most important factors at chess that every player needs to take into account. These are materialspace and time. Most chess players know what the material is: pieces and pawns. Each of the pieces has a relative pawn value that can be assigned to it. For example, a minor piece is equal to 3 pawns, while a pawn is equal to roughly 3 tempos. That means if you sacrifice a pawn without any material gain, you better get at least three tempos ahead.
Next we will describe the importance of each of the chess pieces from the opening perspective according to Dr. Siegbert Tarrasch.

The King is the most important chess piece on the board. We all know that if it gets checkmated the game is over. In the opening stage of the game, after the central pawns d and e move forward, the king becomes somewhat vulnerable at the center of the board.
That is why castling early in the game to put the king to safety is typically a good idea and a plan of most openings. Losing the ability to castle is often equivalent to losing a pawn or 3 tempos.
In most games players prefer king-side castle. Queen-side castle is usually recommended when:
1.  It is impossible to castle king’s side since the pawn structure is destroyed or other threats exist.
2. The rook becomes immediately active after occupying the file (open or semi-open).
3. You have a clear plan how to attack your opponent’s position on the king’s side via rolling your pawn (assuming he is castled short).
In the middle-game, with many pieces on the board, the king is typically a target and needs protection. However, in the endgame things change and the king starts playing an important role as an attacking piece that is capable of supporting its own pawns and pieces as well as attacking the opponent’s. At the final stage of the game, the king is worth more than a minor piece: about 3.5 pawns.

The Queen is by far the most powerful chess piece on the board. That makes the queen vulnerable to threats, since losing a queen often equivalent to losing a game. In the opening, the queen should not be developed too early.
Many novice players make this mistake because they think that by introducing the queen into the game early on, they obtain a serious advantage. However, by attacking the queen with pawns and minor pieces, their opponents can win many important tempos and develop much faster.
General tips:
1. If you want to develop the queen early in the game you need to keep her majesty safe and not vulnerable to attacks (usually that means on your side of the board).
2. Don’t spend more than one move in the opening developing the queen; there are other more important things to focus on (minor pieces, pawns, center, castling, etc.)
3. Avoid placing your queen opposite to your opponent’s rook, even if the file is blocked by pieces or pawns. You will save yourself from a lot of trouble.
4. The queen’s job to participate in an attack on the opponent’s king and to deliver a final blow: the checkmate.
Note: In our training program we focus a lot on the attacking chess by going over many examples of how the king's pawn structure can be destroyed and how the king can be extracted from the center involving typical maneuvers and sacrifices. 

The Rook is the most effective when occupying an open file. Remember that rule and always place your rook on an open file.  Another great location for the rook is 7nd (2nd) rank where it can be used to pick opponent’s pawns and threaten the king.
Even though the rook usually plays a defensive role in the middle-game there is a possibility of placing it on h3 or g3 (h6 or g6 from black) and threaten the opponent’s king safety.  It is a typical and powerful maneuver, called rook lift and you always need to expect it.
It is usually a good idea to line up both of your rooks occupying an open file. That is called doubling the rooks. Doubled rooks are worth more because they can work together and support each other.
Another advantage of quick castling, among from keeping your king safe, is connecting the rooks. This is also a great way to improve your position and coordination of the pieces.
The Bishop is primarily an attacking piece. The most effective placement for the bishop is when it controls two diagonals, one of which is the long-diagonal. In many cases we want to point our bishop at the opponent’s castle.
The king’s bishop is typically the more important of the two; therefore you should always think twice before exchanging it off.  A bishop pair is considered to be a valuable asset at chess. Keeping it is often a good idea.
In closed and semi-closed positions bishops lose their powers due to diagonals being closed, making them not as effective as on the open field.

The Knight is a great defensive piece and a good attacker. In the opening, the knight is typically placed on the 3rd (6th) rank where it defends the castled king.  The center is the best location for a knight, since it controls the most important squares on the board and can be used for a subtle attack on the king.
A knight is also the best blockading piece, and should be your first choice when it comes to an isolated pawn positions.
Note: the isolated pawn positions are one of the most important middle game themes in chess. They appear from many different openings and it is important to know how to play in this positions (sometimes fairly sharp) for both sides. In our training program we also focus on typical isolated pawn structures and going over GM games that involve it.
On the edge of the board, however, a knight doesn’t control that many squares, so this kind of placement should be avoided if possible. The knight usually does a better job than bishop protecting multiple squares at once. However, for a single square protection, bishop does a better job, making it a superior piece in most endgame positions.
The Pawn is the strongest at the center, losing its value towards the side of the board. That said the e and d pawns are superior to a and h pawns. When you’re trying to decide what pawn to keep or to capture you should give the preference to the central pawns, since they are more valuable.
In the opening you should not make too many pawn moves, since every unnecessary pawn move weakens your position. Remember, pawns do not move backwards! Move only the pawns needed to occupy the center and to finish the development.
Don’t make a mistake of falling for unprotected pawns and disregarding developments. Many games were lost that way. You will have an extra pawn, but what’s good of it if you get checkmated before you can use it?
Opening is a stage of the game where you should develop pieces and put the king to safety, not to hunt your opponent's pawns down.

Some notes:
There is a lot of confusion when it comes to what’s stronger the Queen or Two Rooks or 3 Minor Pieces.  Many players easily give up both rooks or 3 minor pieces for the queen. In fact, either the two rooks or the 3 minor pieces are typically stronger than the queen.
The only situation when the queen is stronger than the 2 rooks or 3 minor pieces is when the king is exposed and can be checked with a queen, attacking and capturing other pieces and pawns.
Always think twice before giving up 2 rooks or 3 minor pieces for the queen, it’s often a bad idea.
Tarrasch wrote that in endgame difference between the rook and a minor piece is about 1.5 pawns, and not 2 as most players think. The difference between 2 minor pieces and a rook is also 1.5 pawns.
The bishop is generally stronger than the knight: 3.5 pawns vs. 3 pawns, especially if bishop pair is present on the board.
Central pawns are not always stronger that the flank ones. It is only true in the opening and the middle-game. In the endgame however, an isolated a-passer is superior to the central pawns.
Note: in our training program we approach the most important endgames that every tournament player should know by understanding the concepts and not memorizing the theory. 
Credits: The Game of Chess by Dr. Siegbert Tarrasch.